![]() “If done right, blockchain technology opens up the world to gamers, allowing them to truly own the assets they collect in-game,” he said. With player ownership thanks to Web3, things could be different, in the right hands. “The studies They squeeze every penny out of their players, at the cost of player experience. “For years, players have had the feeling that they have not received the value of the money and the time they have invested in the game,” Alexander argued. What we need to do is show them how NFTs can have a positive impact on gaming.” “Gamers are not easily fooled by marketing buzzwords. Flash forward a few years beyond ‘FarmVille’ and the same core mechanics of F2P drove big hits from mainstream games like ‘League of Legends’ and ‘Fortnite’.”īut why do some players specifically hate NFTs? Gamers believe publishers are “greedy,” Alexander said, and see NFTs as the next way studios “go for their wallets.”Īlso, efforts by some game studios to call their NFTs “digital collectibles” or other such euphemisms don’t help, Alexander said. “We saw a similar trend with early free-to-play (F2P) games where their thin nature allowed many to misjudge how things would play out. The seasoned exec is not afraid of the army of NFT naysayers that seems to proliferate in the traditional gaming space, calling the entire backlash against cryptocurrency in gaming “a pretty normal backlash.” Image: Big Time The players and the greed Right now there is widespread cynicism around first generation crypto games. “We would like ‘Big Time’ to serve as the gold standard of what NFTs and cryptocurrencies can offer players and the gaming industry itself. When asked where he sees “Big Time” in a few years, Alexander is optimistic. “We don’t have a massive budget or six years to build the game, so we borrowed the development processes and design thinking from early MMOs and RPGs.” “The development process for Big Time is a throwback to the smaller games of the late ’90s,” says Alexander. The social gaming company was then sold to Disney, and Alexander moved to Zynga to work on the now-defunct “PetVille” and “CityVille,” to name a few. “When they tell us that the game is ready, we will open it to more users.”Īlexander has been working in the video game industry since 1992, cutting his teeth on titles like “Medal of Honor” and “Ultima X” for Electronic Arts for seven years before collaborating with Marc Andreessen and Ben Horowitz at Metaplace. “Big Time is currently in early access co-development with our community,” he wrote. “That’s one of the biggest next stages,” Alexander said, adding that “there’s no set timetable” for when the game leaves its current stage of development.
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